Unfortunately, us game developers need to eat too. ShellShock Live 1 servers currently cost around $1,000/month to host. ShellShock Live 2 servers will cost even more than that because we’ll be upgrading them. So, in order to cover those fees, as well as (hopefully) make a small profit to live off of, we will need some form of revenue.
I’d love to hear what the community thinks about this topic. If you could answer the following questions about ShellShock Live 2 revenue sources in a comment, that would be super!
1. Tank Coin System: How did you feel about the Tank Coin system in ShellShock Live 1? There will probably be a similar system in SSL2 with necessary tweaks according to your feedback.
2. Ads: I hate ads. That’s why I’ve tried to keep SSL1 ad-free. However, would you appreciate the ability to opt-in to see between-game ads in exchange for Tank Coins? (Ex. Every 5 ads you view, you earn 1 free Tank Coin.) This would be completely optional and you wouldn’t need to view ads if you didn’t want to.
3. Deluxe: Did you enjoy Deluxe being subscription based? Would you rather pay once for unlimited access? Or would you rather keep the options you have now? (1mo, 3mo, …, lifetime)
4. Other: Any other neat ideas? How can we earn a few needed pennies here and there without negatively affecting the player’s experience?
Thanks for your input!